Wednesday, February 14, 2018

Preparing a video game for Chelsea patients



In a picture, a game is seen in a game that has to control the brain and bring it to the ground. Photos: Bishkek Kings College London

British scientists have developed a video game that will help to treat patients with sauce malaria.

According to the research published in the Journal of Transitional Cyclic Kings Sciences of Physics College, Psychology and Physiology and Neurosines and Scientists from Rai Hampton University have made this game together.

There is also a condition in Chevron-French patients that they even hear sounds when they do not have any. It is called Sound Voice or 'Wearable Helicopter', but with this video game, now it has been able to control the intensity of these winds by controlling the same part of the brain.

For this, experts who have developed a video game in which a rocket is controlled by the ground, but this game is played directly with a brain, rather than a brain, and in this part of its brain electrons (electrodes) They are used to hear and feel human sounds. In this way, continuous exercise on the game can help in this section of the brain in a comfort that further increases the pain of the patient's disease by creating these sounds.

This video game has been tested on patients who can not recover from any medicine. Such patients have very active activity, which means that they are very sensitive in terms of sound and noise.

Initially, 12 patients were brought to hear many bad voices that were scared every day, which is a common quality in Shazia Farnia. For this, patients were asked to play a video game during the MRI process, in which a rocket had to control the thinking that the patients controlled the rocket and placed it on the earth realized the feeling of silence and the voices that were shocked.

Patients said that this also reduced the severity of the sounds and they were very satisfied.

Dr. Natasha Aurlov, who is related to Kings College, estimates that the patient is estimated before hearing sounds and then he starts controlling it and starts trying to prevent these sounds completely.

All the patients were spent with the MRI four times. It came to know that their voices were exterior and integer, and they also reduced mental stress. Now at the next stage, specialists will also include many patients and control groups, such as patients who will participate without playing video games.

But it has been proved that Chelsea's patients can control the goods from their minds and they can also reduce the problem. Although it is tested at a small scale, however, the need for more experience is being felt in this game.

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